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WoW ForeverHarper's characters · adventures

lilharper.dev · World of Warcraft

WoW Forever

<Three Harpers, One Realm>

A paladin who will not stay at the back,
a rogue you will never see coming,
and a warrior who will not stay down.

8,960 hours of World of Warcraft since launch

Characters
LightShadowSteelAdventure
I · CharactersCharacter select

The Harpers

II · AdventuresThe journal

The Adventure Log

Screenshots and stories from my time on WoW Forever. Raids, dungeons, terrible decisions and the occasional view worth stopping for.

Loading the adventure log…

III · The RealmWhere they live

About WoW Forever

Hours played8,960World of Warcraft, since launch
Retail5,482
Private servers2,970
Classic512

I have been playing World of Warcraft since launch, 8,960 hours of it. This is where I play now.

WoW Forever is a level 60 World of Warcraft that keeps adding to the game instead of freezing it in place. New rotational abilities, new finishers and reworked talents make builds that used to be memes properly strong.

That is exactly why all three Harpers exist. A paladin who refused to choose between healing and hitting finally has a Shockadin build that works, a rogue who lives in stealth gets Mutilate and a whole new poison finisher, and a warrior gets Spearing Strike and Bloodthrill to feed her Mortal Strike rotation.

  • Holy StrikeA new Retribution strike, there from level 6.
  • Holy ShockReachable by a Shockadin at 23 points into Holy.
  • MutilateBoth daggers at once, the heart of Assassination.
  • VenomA new finisher that makes poisons hit harder and more often.
  • Spearing StrikeA new warrior attack in Battle Stance, brutal on Giants and Dragonkin.